3/25/2023 0 Comments Quake 4 multiplayer steamM_accel - This value sets the rate of mouse acceleration for Quake 4. Raising the value increases the mouse's sensitivity to movements in the game. Sensitivity - This value represents your mouse sensitivity, as set by the slider in the in-game menus (See In-Game Settings). PlayNetTimeDemo - Runs a timedemo using a demo recorded in multiplayer using the recordNetDemo command. TimeDemoQuit - Runs a timedemo, and then exits the game completely when done. As no default demos exist in Quake 4, you will have to use a custom demo See the Conclusion section for more details of where you can download a good custom demo for use here, and more instructions on its usage. TimeDemo - Runs a timedemo on the demo name provided. The higher the rate, the larger the resulting file will be, but the smoother it will play.īenchmark - Runs a benchmarking procedure which uses progressively less pixels (screen size shrinks) and then goes through a variety of effects until a result is provided at the end in the console. The greater the size, the larger the resulting file.Ĭom_aviDemoSamples - Determines the sample rate for AVI demos generated through the avidemo command. The greater the size, the larger the resulting file.Ĭom_aviDemoWidth - Determines the resolution width in pixels for AVI demos generated through the avidemo command. These files may take longer to load.ĭemoShot - Creates a screenshot for the demo file specified.Īvidemo - Creates an AVI from an existing demo.Īvigame Creates an AVI from your current gameplay.Ĭom_aviDemoHeight - Determines the resolution height in pixels for AVI demos generated through the avidemo command. Set to 0 will reduce memory usage, but loading demos will take longer.Ĭom_compressDemos - If set to 1 will compress demo files recorded, reducing their size. PlayNetDemo - Plays back a multiplayer demo with the name specified.Ĭom_preloadDemos - Preloads all demos before playing them. StopNetDemo - Stops recording the current multiplayer demo. RecordNetDemo - Records a demo of your current gameplay on a multiplayer server only and saves it to your demo directory, similar to the recordDemo command but is more 'real world' for benchmarking purposes - see this page for more details. PlayDemo - Plays back a singleplayer demo with the name specified. StopRecording - Stops recording the current demo. This directory doesn't exist by default and is created the first time you record a demo. The demo is placed in your \Quake 4\q4base\demos\ directory by default. RecordDemo - Records a demo of your current (singleplayer) gameplay with the name specified. Quake 4 Tweak Guide Advanced Tweaking (Pt.3)
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